The Charter

This Charter is the agreement the Members of Zero Lives Left make with each other at the relaunch in November 2026. It says who we are, what we stand for, and how we handle the situations that come up in any community.

The Charter

The Code of Conduct is the rulebook: short, specific, and agreed to by everyone when they register on the website. The Charter sits above it. It explains the thinking behind the rules and the process we follow when they're broken. Where the two disagree, the Charter wins and the Code of Conduct is updated to match.

Signing is voluntary. Members who agree sign it on the website, and their names are listed as founding signatories. The rules apply to everyone, whether they sign or not.

1. Who we are

Zero Lives Left has been a gaming community since 2011. In November 2026 we relaunched with a new website, a new Discord and this Charter.

Our mission: a friendly, mature community for players aged 21 and over, where people can compete, laugh and play together without drama or toxicity.

Our vision: a safe place for anyone to come and game. More than that, a place where lasting friendships are made, so the people you meet here are the same people you're still gaming with years from now.

What we play: WARDOGS and Battlefield 6 are our main games. We also run party and social games, tactical shooters, co-op games, and game nights the community votes for. Regular events include squad nights, casual sessions, tournaments, community challenges and social evenings.

Where this applies: our Discord, our website, our game servers, and anywhere you represent Zero Lives Left, including public lobbies when you wear our tag.

2. What we stand for

  • Respect. Everyone is treated with courtesy, whatever their skill, background, gender, nationality or experience.
  • Fun first. Winning is great. Enjoying the game and each other's company matters more.
  • Teamwork. Support your squad, communicate, and help new players find their feet.
  • Maturity. Banter is welcome. Harassment, bullying and personal attacks are not.
  • Inclusion. Everyone should feel welcome here, and nobody should have to hide who they are to fit in.
  • Real life comes first. Family, work, study and your wellbeing always come before gaming. Nobody is ever pressured to play, attend events or meet an hours target.

3. Membership and ranks

Zero Lives Left is for people aged 21 and over. You confirm your age when you apply. If we learn you're under 21, you're removed straight away. This isn't a judgement on you: it's the community we've chosen to be.

How you join:

  1. Civilian. Anyone who joins the Discord. You can hang out in the public channels and get to know us.
  2. Recruit. You apply on the website and spend your first two weeks as a Recruit. A recruitment officer looks after you, and the Officers decide together when you're ready.
  3. Member, then Veteran, as you settle in and stay.

Other ways in:

  • Legacy. Members from before the relaunch who come back. Legacy is only given through the Legacy invite or by the Founder.
  • Friend of the clan. A guest an Admin has vouched for (see section 7).

Leadership. Any Member can work towards becoming an Officer, then Senior Officer and Head Officer. Nobody becomes an Officer automatically: you apply, or you're asked. Meeting the requirements makes you eligible, not promoted. Moderators, Admins and the Founder make up the staff team, and only the Founder removes someone from it.

Taking a break. After 30 days with no activity you're moved to Inactive. Your roles come straight back when you return. There are no hours requirements, ever.

Multi-squadding is fine. You're free to be in other clans and communities, and to play with whoever you like. We don't dictate where you play or who with.

New arrivals. At some times of day, new people wait in #pending until an Admin lets them in. It's how we keep trouble out, not a sign we don't trust you.

4. How we behave

We will:

  • Show respect in voice and text chat.
  • Help newer and less experienced players.
  • Take feedback in the spirit it's given.
  • Represent Zero Lives Left well in public games and other communities.
  • Raise problems privately with staff, not in public channels.

When you game with us, be on our Discord. Join our voice channel whenever you're playing with us, even if you stay muted.

If someone asks for comms, give them comms. When a squadmate asks for quiet in game, stop talking and let their situation play out. You can pick the conversation back up afterwards.

We won't:

  • Harass, bully, discriminate against or abuse anyone.
  • Cheat, use hacks or exploits, or grief, in any game we play together.
  • Deliberately disrupt games, events or voice channels.
  • Start drama, or bring personal fallouts into community spaces.
  • Share anyone's personal information, or anything they told us in confidence.
  • Post NSFW content, spam, or advertise without staff permission.
No politics

Zero Lives Left is a place to get away from the news, not argue about it. Political discussion isn't allowed anywhere in our community: in text, in voice, in names, profiles, avatars or status messages.

That means political parties, politicians, elections, campaigns, and divisive current affairs debates. It doesn't stop you mentioning that you voted, or that the news affects your plans. If a conversation starts heading that way, change the subject. If staff ask you to drop it, drop it.

5. Wearing the tag

Members should wear our tag at all times: it's how other players find us. But nobody is forced to put it on, and nobody will keep on at you about it.

The tag: [zLL] in your name. On console, use the game's own clan tag feature if it has one.

Want to help us grow? You can add zerolivesleft.net to your Steam name. It's completely optional, but it helps other players find us.

Where it matters most:

  • In our main games, WARDOGS and Battlefield 6, when you're playing in public lobbies.
  • At community events, tournaments and matches against other groups, where it helps people see who's with us.
  • In recruitment drives, when we're actively looking for new members.

While you wear it, you represent all of us. Play fair, keep your cool and be decent to other players. If you're about to play in a way you wouldn't want linked to the community, take it off first.

When to take it off: when you're playing with another clan or group, entering a competition under another team, or simply when you'd rather not. Staff may ask you to remove it if your behaviour under it is causing problems.

6. Zero tolerance

Zero tolerance means every breach is dealt with. Nothing is laughed off or ignored, whoever it involves. The most serious offences mean an instant, permanent ban. Everything else gets one warning. What happens if you do it again depends on which rule you broke, up to a permanent ban.

You were told. Everyone agrees to the rules when they register on the website. If you didn't read them, that's on you: "I didn't know" is not a defence.

OffenceFirst timeSecond time
Racism, or any discrimination or hate speech: slurs, symbols, names or "jokes" targeting race, ethnicity, nationality, religion, gender, sexuality or disabilityPermanent ban, no warning—
Being under 21Removed straight away—
Threats of violence, doxxing, or sharing someone's personal informationPermanent ban, no warning—
Cheating, hacking or exploiting in our games or on our serversPermanent ban, no warning—
Coming back on another account after a banPermanent ban, no warning—
Harassment, bullying or personal attacksOne warningStaff decide, up to a permanent ban
Political discussion, after being asked to stopOne warningStaff decide, up to a permanent ban
NSFW content, spam or advertisingOne warningStaff decide, up to a permanent ban
Griefing, or disrupting games, events or voiceOne warningStaff decide, up to a permanent ban
Starting drama, or arguing about staff decisions in publicOne warningStaff decide, up to a permanent ban

Warnings wear off after 90 days. After that a warning no longer counts and you stop seeing it. It stays on your record, where only Officers and above can see it.

How decisions are made:

  1. Report it. Anyone can report a problem through the website or by messaging staff privately.
  2. Evidence first. Staff gather screenshots or message links before acting, and record the reason.
  3. No conflicts of interest. Staff involved in a situation, or close to the person, hand it to someone else.
  4. Never in anger. Every warning and ban is logged with the name of the staff member who gave it.
  5. Appeal once. A banned member can appeal once through the website. An Admin who wasn't involved reviews it, and that decision is final.

Officers can give warnings. Bans are given by Moderators and above.

7. How we handle situations

Someone's making you uncomfortable. If you feel able to, have a quiet word with them first: often they don't realise. If you'd rather not, and plenty of people won't, leave the channel or game and report it to staff privately. You don't have to argue it out or prove anything. Staff take it from there and keep your name out of it where they can.

You've got an issue with someone. Message them privately first. If that doesn't sort it, take it higher, to an Officer or a member of staff. Staff listen to both sides before deciding anything, and keep it private.

You took something the wrong way. Tell them. Most of the time it wasn't meant that way. If you can't talk to them about it, tell someone higher.

You have a problem with a member of staff. Go to someone above them. If it's an Admin, go to the Founder. Nobody is punished for raising a concern in good faith.

Vouching for a Friend. When an Admin lets someone in as a Friend of the clan, their name is recorded against that person. If the Friend causes harm, the Admin who vouched for them answers for it.

A new arrival seems like trouble. Don't confront them. Tell staff, who can see what the website knows about the account and decide what to do.

Something goes on outside our spaces. What members do elsewhere is their business, unless it targets our members, involves our tag or name, or would be an instant-ban offence here.

Leaving and coming back. You can leave at any time, no questions asked. If you left in good standing, you're welcome back. Members from before the relaunch return through the Legacy invite.

Your privacy. You choose which gaming accounts are shown on your profile. Anything you mark private is hidden from everyone, staff included. Staff keep reports, appeals and their discussions confidential.

8. Members

Everyone follows the same rules: nothing in this Charter is relaxed because of rank. What changes as you move up is how much is expected of you. This section covers Recruits, Members and Veterans. The two sections after it add to it for Officers and for Staff.

As a Member, you:

  • Are the reason people want to stay. Include Recruits in squads and voice, and help them settle in.
  • Represent Zero Lives Left well in public lobbies, whenever you wear our tag or use our name.
  • Raise problems privately: with the person first, then an Officer or staff (see section 7).
  • Respect staff decisions. If you think one was wrong, say so privately and calmly, not in public channels.

As a Recruit, you also: get involved (join voice, play with squads, talk in chat) and get to know your recruitment officer. The Officers decide together when you're ready to be a Member.

9. Officers

Officers, Senior Officers and Head Officers are held to a higher standard than Members. You chose to take on the role, so you're expected to live up to it. A rank is never a reason to go easier on someone who breaks a rule.

As an Officer, you:

  • Lead by example, in and out of game. Members take their cue from how you behave.
  • Look after the Recruits you're officer for: say hello, get them into voice, and check in on them during their first weeks.
  • Vote honestly on Recruits and keep votes confidential. Never tell a Recruit about the targets or how anyone voted.
  • Run squads, events and recruitment fairly. Everyone who meets the requirements gets a fair chance.
  • Give warnings when they're needed, and hand anything serious to a Moderator rather than dealing with it yourself.
  • Keep what you see confidential. Officers can see members' warning history, including warnings that have worn off.
  • Are a volunteer. Real life comes first for you too, and nobody asks you for set hours.

10. Staff

Moderators, Admins and the Founder run the community, and are held to the highest standard of anyone here. Everything expected of Members and Officers applies to you, and more.

As Staff, you:

  • Apply the same rules the same way to everyone, friends included.
  • Use your powers only for their purpose. Every ban, role change and moderation action is logged with your name.
  • Stay impartial. If you're involved in a situation, or close to the person, hand it to someone else.
  • Never act in anger. Gather evidence first (screenshots, message links) and record the reason.
  • Keep staff discussions, applications, reports and appeals confidential.
  • Answer for the people you vouch for. If a Friend you let in causes harm, it's on you.
  • Keep two-factor authentication switched on for your Discord account.
  • Are a volunteer too, with no set hours.

A concern about a member of Staff goes to someone above them, and about an Admin to the Founder. Only the Founder removes someone from the staff team.

11. Changing this Charter

Any member can propose a change, by messaging staff or through the feedback box. Adding to or removing from the Charter needs the agreement of the Founder, the Admins and the Officers, and the Founder has the final say. Members see the change before it takes effect, and the website records when the Charter was last changed.

12. Signing

The founding signatories are the Members who sign the Charter on the website at the relaunch. Their names are listed on the Charter page, each linked to their profile, and members can keep signing after launch.

  • Founder: elkz

Signed by

4

Signed by 4 members. Log in as a member to see who.